A community soundscape survey built into a games engine
The aim of the CitySounds survey was to investigate community attitudes to and awareness of a range of sounds in the Central Business District (CBD) of Melbourne.
The survey was designed to generate a cultural dialogue about the local soundscape by provoking in residents their thinking on listening, sound and urban environments.
The purpose of the survey was to provide Council with information to help with the development and implementation of noise management initiatives using:
• planning and design guidelines
• information campaigns for residents and general community
• better handling of complaints
• development of information for current and prospective residents on personal strategies for managing noise issues
• information campaigns for targeted industries, for example, entertainment, construction, retail
• design and management interventions affecting acoustic experience of the city
• other innovations identified from survey results.
A team comprising sound designers, 3D modelers, programmers and a social scientist, produced CitySounds. The project integrated three main digital assets, including a:
• 3D visual model of an indicative inner city Melbourne precinct, with a detailed urban soundscape
• embedded survey
• a technique to send survey results from users computers to host servers at RMIT