City Sounds 2

CitySounds 2.0 was an interactive acoustic design resource, providing design information for architects, builders, developers and residents on acoustic design techniques for residential premises.

The resource includes guidance on site and building layout, materials and construction techniques for all building components that influence the auditory qualities of a dwelling.

CitySounds 2.0 featured an interactive simulation of a virtual apartment where users can hear real city sounds and find information on acoustic design and construction to reduce the impact of internal and external noise.


By using this program, participants could:

• Select a range of building and design treatments for their home

• See illustrations and examples of design showing improved acoustic treatments and hear how these can positively reduce noise intrusion

• Access fact sheets that cover a range of building features, apartment planning, acoustic and construction terms, audio equipment selection, air conditioner installation and noise paths.


A hotspot icon identified architectural features in each room of the virtual apartment. Users clicked on the architectural features to view:

• Interactive solutions to show construction techniques of architectural features to achieve better acoustic design

• Other solutions to alleviate the impact of noise such as carpet, increase in the density of walls, single or double glazing for windows

• Sounds to show comparative quality between acoustic design and acoustic treatment solutions.


CitySounds 2.0 was developed for the City of Melbourne.

2004 – 2005

Project team:

Lawrence Harvey

Tim Kreger

Yamin Tengono

Jerome Frumar

Foo Chi Sung

Jim Fowler (Graeme Harding and Associates)